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'Mass Effect Andromeda' release date news update: game to look as good as trailer

As the wait for "Mass Effect: Andromeda" continues, developer BioWare helps fans get through by revealing morsels of details about the highly anticipated game.

Creative director Mac Walters took to Twitter to emphasize that everything that fans saw in the trailer for the action shooter was "the real game."

"That's all captured and cut together directly from a playthrough of the game," Walters said. "No tricks. Just gameplay," he went on to say, suggesting that "Mass Effect: Andromeda" will look as good as it did in the previews.

A promotional screenshot from "Mass Effect: Andromeda" | Facebook/andromedamasseffect

This means that everything seen in the trailer was not pre-rendered but in-game footage, which shows that this is exactly how the game will appear when gamers are already playing it.

BioWare has been playing coy about "Mass Effect: Andromeda" as the developer only reveals select details. The release date remains shrouded in mystery, but leaks suggest a March 2017 launch is in the cards.

The game studio would not want to call the upcoming game the beginning of a trilogy as they have not decided about doing a trio of "Mass Effect" games that connect.

However, players can expect that the characters and many of the elements they will see in "Mass Effect: Andromeda" will be in the next game. Whether it will continue the story started in the upcoming game, BioWare is yet to decide on that.

BioWare often says that "Mass Effect: Andromeda" will feel both new and old. There will be fresh elements for hardcore fans to explore, but they will also feel at home to it.

One of the changes, more accurately, improvements, is the increased freedom of players to choose their romantic partner in the game.

"In the original trilogy, they often were you do a couple conversations with them and then it's getting close to the end, it's time to romance," Walters explained to IGN.

"What I wanted to see in this was more of a, well, somebody might want to hop in the sack right away, [or] somebody might never want to hop in the sack because this is too important — trying to find that more natural way into what a relationship would be like within the constraints of game development. We're trying to make it as open ended as possible," he went on to say.