'The Elder Scrolls 6' news, updates: Game still not in development according to Bethesda exec Pete Hines

Despite the rumors and speculations about an upcoming "The Elder Scrolls 6" game, Bethesda Vice President Pete Hines recently confirmed that they are still not working on the game's much-hyped installment.
Hines previously revealed in an interview that "The Elder Scrolls 6" will certainly get made. Although he confirmed that the new installment is happening, it still isn't in development at the time — a statement Hines continuously tells fans. In a recent Twitter exchange, however, a fan went on to pester the Bethesda exec and said he wasn't telling the truth. Hines still responded that the anticipated game is not in development and nobody at the company is working on it. "No. It isn't in development," Hines replied to one fan last Oc. 23, who claims that the game is already in its pre-alpha stage.
As for the current titles Bethesda is working on, the company just finished the final DLC for "Fallout 4." Bethesda also shipped "Skyrim: Special Edition" last week, which is now available for PS4, Xbox One and PC Additionally, the company is gearing up for the "Dishonored 2" worldwide launch next week. Reports say that Bethesda is known to usually reveal games until they are close to releasing, so it seems that fans won't be hearing official details about the game for quite some time. There are speculations that Bethesda will begin working on "The Elder Scrolls 6" sometime around 2017 or 2018.
To date, "Skyrim: Special Edition" has already sold more than 20 million copies, and the numbers continue to increase as more new players get hooked. Speaking with Time, game director Todd Howard revealed why the game is very successful among old and new fans of the "Skyrim" franchise.
"We spent a lot of time on ensuring it has a good flow," he explained. "A lot of times when someone's going to pick up a game, it can be a bit daunting. Like if they haven't played a roleplaying game, or they haven't played things in the series. We spent a lot of time on flow. How it feels to move through the world. How the game rewards you depending on which way you turn. I think that made people who didn't traditionally play this stuff like it more. That they could carve their own direction, and that the game is pretty good at feeding them ups and downs."